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Post by Blitz on Mar 19, 2007 15:58:57 GMT -5
Available at Level 2:
Artifact Lore - Leader can equip Artifacts (Max of 2)
Banner Lore - Leader can equip Banners (Max of 1)
Arcane Lore - Leader can equip Tomes (Max of 1)
Magic Lore - Leader can use Orbs
Rune Lore - Leader can equip Runes (Max of 1)
Travel Lore - Leader can equip Boots (Max of 1)
Pathfinding - Once per week, a player can request a location battle (per Unit with the Pathfinding skill).
Ride Steed - Unit can equip Steeds (Max of 1)
Barter - Party can shop at non-faction Merchants
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Post by Blitz on Mar 19, 2007 15:59:14 GMT -5
Available at Level 3:
Leadership I - Increase your Leader’s Leadership by one.
Forestwalk - Increase all of your Party units Initiative by 5 outside of locations.
Brew Potion - Unit can create simple Potions.
Steal Gold - Once per week, the Unit can steal Gold from an enemy city or Merchant equal to 5 times the Unit's Charisma.
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Post by Blitz on Mar 19, 2007 15:59:38 GMT -5
Available at Level 5:
Archery - Unit can use ranged attacks.
Talisman Lore - Leader can use Talismans.
Toughness - Increase your Leader’s HP by 10%.
Earn Gold - Unit gain 100 Gold per week.
Earn Resource - Once per week, the Unit can earn one Gemstone or Precious Material as assigned by a mod.
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Post by Blitz on Mar 19, 2007 16:00:01 GMT -5
Available at Level 6:
Leadership II - Increase your Leader’s Leadership by one.
Haggle - Reduce all purchases from Merchants and Mercenaries, using half of your Leader's Charisma as a percentage.
Endurance - Increase your Leader’s Stamina by 10.
Nimble - Increase your Leader’s Agility by 10.
Brilliance - Increase your Leader’s Wisdom by 10.
Wit - Increase your Leader’s Charisma by 10.
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Post by Blitz on Mar 19, 2007 16:00:23 GMT -5
Available at Level 9:
Leadership III - Increase your Leader’s Leadership by one.
Advanced Brew Potion - Unit can create advanced Potions.
Advanced Magic Lore - Leader can create Orbs.
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Post by Blitz on Mar 19, 2007 16:01:32 GMT -5
Available at Level 10:
Provoke Duel - Leader can duel enemy Leader.
Poison Party - All enemy units start battles Poisoned.
Earth Ward - Leader gains a permanent Earth Ward.
Water Ward - Leader gains a permanent Water Ward.
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Post by Blitz on Mar 19, 2007 16:01:52 GMT -5
Available at Level 12:
Air Ward - Leader gains a permanent Air Ward.
Leadership IV - Increase your Leader’s Leadership by one.
Spy - Once per week, select another player Leader. Until the end of the week, your Leader can locate all of the chosen Leader's locations.
Steal Spell - Once per week, your Leader can steal a random Spell from an enemy city or Merchant as designated by a mod.
Steal Item - Once per week, your Leader can steal a random Item from a Merchant as designated by a mod.
First Strike - On the first turn of battle, your Leader gets the first action regardless of Initiative.
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Post by Blitz on Mar 19, 2007 16:02:12 GMT -5
Available at Level 15:
Fire Ward - Leader gains a permanent Fire Ward.
Mind Ward - Leader gains a permanent Mind Ward.
Incorruptible - Leader is immune to Provoke Duel, Poison Party, Spy, Steal Spell, and Steal Mana Skills.
Advanced Artifact Lore - Leader can create Artifacts.
Advanced Banner Lore - Leader can create Banner.
Advanced Arcane Lore - Leader can create Tomes.
Advanced Travel Lore - Leader can create Boots.
Advanced Talisman Lore - Leader can create Talismans.
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Post by Blitz on Mar 19, 2007 16:14:18 GMT -5
Empire Leader Skills:
Available at Level 5:
City Defender - Increase all of your Party units’ Stamina by 10 when defending a city.
Available at Level 10:
Imperial Armor - Increase the unit’s Stamina and Charisma by 10.
Available at Level 15:
Life Shield - Double the unit’s Stamina when attacked by a Spell.
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Post by Blitz on Mar 19, 2007 16:14:43 GMT -5
Clan Leader Skills:
Available at Level 5:
Frostbite - Whenever your unit attacks an enemy unit, the attacked unit loses HP equal to 20% of your unit's Wisdom (Water).
Available at Level 10:
Advanced Rune Lore - Your Leader can create Rune Stones.
Available at Level 15:
Transform Spirit of Fenrir Spell - The unit learns the Transform Spirit of Fenrir Spell.
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Post by Blitz on Mar 19, 2007 16:16:36 GMT -5
Alliance Leader Skills:
Available at Level 5:
Grove Mana - Your Leader gains 100 Grove Mana per week.
Available at Level 10:
Dual Attack - Unit can attack two eligible units per turn.
Available at Level 15:
Mana Bond - Leader does not pay penalties on non-Grove Spells.
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Post by Blitz on Mar 19, 2007 16:18:59 GMT -5
Legion Leader Skills:
Available at Level 5:
Flight - Double unit’s Agility against ranged attacks.
Available at Level 10:
Blister - Whenever the unit attacks an enemy unit, the attacked unit loses HP equal to 20% of your unit's Strength (Fire).
Available at Level 15:
Paralyze - Whenever your unit attacks an enemy unit, the attacked unit is Paralyzed for one turn (Mind).
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Post by Blitz on Mar 19, 2007 16:21:06 GMT -5
Undead Leader Skills:
Available at Level 5:
Poison - Whenever your unit attacks an enemy unit, the attacked unit loses HP equal to 50% of your unit's Initiative (Death).
Available at Level 10:
Drain Life - Whenever your unit attacks an enemy unit, your unit receives HP equal to 20% of the damage inflicted.
Available at Level 15:
Weapon Ward - Unit gains a permanent Weapon Ward
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Post by Blitz on Mar 19, 2007 16:22:59 GMT -5
Warrior Leader Skills:
Available at Level 5:
Brawn - Increase your Leader’s Strength by 10.
Available at Level 15:
Advanced Ride Steed - Affects of Steeds are increased by 50% for the unit.
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Post by Blitz on Mar 19, 2007 16:25:03 GMT -5
Guild Leader Skills:
Available at Level 5:
Throw Weapon - Double your unit’s Strength for one turn of combat. Reduce your unit’s Strength by 50% for the remainder of the battle.
Available at Level 15:
Advanced Pathfinding - Once per week, player can travel to an undiscovered location.
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