Post by Blitz on Mar 26, 2007 7:53:37 GMT -5
Getting Started:
Since city management is an important part for any governor, here is a basic guide for how to manage your city. First, you need to understand the what and how, then I’ll touch on the why. First what does everything mean?
To start off, I’ll talk about the levels for your towns. Each race has a building that equated to a city center that needs to be upgraded in order to move your city up levels. The benefit is that each of these levels allows you a bigger garrison to protect your city and a little more gold per week, along with the option of starting to build higher level buildings. So if you have a Clan city, and want to start upgrading your Giant units into Rock Giants, you will first have to build a Hill Fortress in your town before you can build the Rock Cave to upgrade into those units.
Also if you notice on each level there are designated levels of buildings that stat under them “Only one per level.” Each of these are character upgrade buildings and only allow for one type of upgrade in each town. This is where your personal strategy comes in to play. You can only have one of those buildings in your towns. For an example, in an Undead town, there are three different Level 2 Warrior’s Tombs that are available; the Corrupted Stables, the Evil Monastery, and the Graveyard. If you want to upgrade your Walking Dead into a Black Knight, you will have to purchase the Corrupted Stables in that town to do so. You then cannot also purchase either the Evil Monastery or the Graveyard. Keep in mind, any unit that is produced by a certain type of buildings can upgrade into any other unit from the next level of that same type of buildings (this is different from the PC game). There is nothing here that says a Zombie can’t upgrade into a Dark Lord. So take some time to develop your strategy.
Also, pay attention to your earnings. One of the best benefits to controlling your own town is that you don’t have to RP to get all of your gold or mana. Cities that have structures like Banks and Nodes built in them will add resources equal to two mines or two nodes that are discovered. Use them. Let me also clarify what Mana is. It doesn’t have anything to do with your characters MP. Mana is magical energy that is used to unlock the blessings of a god. So Life Spells require Life Mana to unlock the magical abilities of spells. Higher level spells cost multiple types of Mana. They are Life (which is also abbreviated as an ‘L’), Rune (R), Chaos (C), Death (D), and Grove (G). So if you intend to have a leader as a spellcaster, then you have to get plenty of Mana to access better spells. Otherwise you’ll have to hope that you find a Merchant that is selling spells for gold.
Purchasing:
Just because you own a town, doesn’t mean everything is free. You still have to pay for things. Most obviously are buildings. You have to fork over the gold and/or mana to build buildings. Also you have to pay for every unit that you hire. If you look, every level 1 unit has a gold cost. This has to be paid in order to get the unit, whether it is paid by you or by someone else. The same goes for Spells and Mana. Just because your leader has learned a spell and paid the required Mana, doesn’t mean anyone else can swing by and pick up that spell for free. Every time the spell is learned, the mana has to be paid.
This can also be used to your advantage. Just because you have the buildings in your city, doesn’t mean anyone who has access to your city can’t swing by and get the stuff at cost. You set your own costs for using your facilities. That mean you can determine what a player or race of players pays to buy units, or even upgrade them in your towns. Every race has a capitol that sells units and upgrades. You can easily under cut their costs and reap the benefits. This doesn’t negate that the units and spells still have to have their base amount paid by someone. But anything above that cost goes back to the city owner. And anything below that basic cost comes out of your pocket. This can apply to your strategy as well. If there is a unit or upgrade that everyone wants, you can build the proper structure in your city and charge people to use it. It might mean that you have to risk upgrading to a unit that you don’t want, or it can mean that you buy a unit or upgrade from somewhere else. Use your towns to your advantage, and get some extra cash on the side.
Garrisons:
Every town has the ability to have units stationed in your towns. These units are there for its defense. You can always take them out on an adventure, though if it is a player v. player battle, you still can’t go over your leader’s leadership, so if you want to get them to a higher level, feel free. However keep in mind they are there for a reason. There will be times that when you request a battle, a mod might say your city is under attack. These attacks can be dealt with as you see fit, and certainly can include your party, however they will probably have a few additional units thrown at you to equate for a city. Likewise there might be RP events that have a certain race sending out offenses to destroy enemy cities. While you don’t have to participate, these events will no doubt earn defenders extra bonuses for participating. Also there are certain buildings that benefit your defending units in an attack on your city, and vice versa. In levels 2 and 3 of your city, those equate to some for of barrier that adds Stamina to all units. In levels 4 and 5 those defenses can be one of a few options. Keep in mind that only one defense can be built per level, so think this stuff through.
Other stuff:
If you have built a building that you no longer want, you can tear it down. However any resources that are used to pay for that building are lost. Also, if you tear down a lower level building, all buildings above it in level are lost as well. So if you want to change your Blacksmith in your Empire town, you would lose any level 2 through 5 Fighter Barracks along with the level 1. You can do this in an RP way or just have it demo’ed.
In regard to weekly earnings, you can recover those any day once per week. A week would be Sunday through Saturday. So you can recover your earnings on Saturday for one week, then turn around and get the next week’s earnings on Sunday. There isn’t a required post that you need to use to pick up those earning, you just have to show up sometime that week and post something. It can be an OOC, or something IC. We just want you to be here to recover that. That includes all gold and Mana that you have a weekly earning, not just the stuff inside your city.
Links:
Empire Links:
Empire Buildings
Empire Units
Clan Links:
Clan Buildings
Clan Units
Legion Links:
Legion Buildings
Legion Units
Horde Links:
Horde Buildings
Horde Units
Alliance Links:
Alliance Buildings
Alliance Units
Since city management is an important part for any governor, here is a basic guide for how to manage your city. First, you need to understand the what and how, then I’ll touch on the why. First what does everything mean?
To start off, I’ll talk about the levels for your towns. Each race has a building that equated to a city center that needs to be upgraded in order to move your city up levels. The benefit is that each of these levels allows you a bigger garrison to protect your city and a little more gold per week, along with the option of starting to build higher level buildings. So if you have a Clan city, and want to start upgrading your Giant units into Rock Giants, you will first have to build a Hill Fortress in your town before you can build the Rock Cave to upgrade into those units.
Also if you notice on each level there are designated levels of buildings that stat under them “Only one per level.” Each of these are character upgrade buildings and only allow for one type of upgrade in each town. This is where your personal strategy comes in to play. You can only have one of those buildings in your towns. For an example, in an Undead town, there are three different Level 2 Warrior’s Tombs that are available; the Corrupted Stables, the Evil Monastery, and the Graveyard. If you want to upgrade your Walking Dead into a Black Knight, you will have to purchase the Corrupted Stables in that town to do so. You then cannot also purchase either the Evil Monastery or the Graveyard. Keep in mind, any unit that is produced by a certain type of buildings can upgrade into any other unit from the next level of that same type of buildings (this is different from the PC game). There is nothing here that says a Zombie can’t upgrade into a Dark Lord. So take some time to develop your strategy.
Also, pay attention to your earnings. One of the best benefits to controlling your own town is that you don’t have to RP to get all of your gold or mana. Cities that have structures like Banks and Nodes built in them will add resources equal to two mines or two nodes that are discovered. Use them. Let me also clarify what Mana is. It doesn’t have anything to do with your characters MP. Mana is magical energy that is used to unlock the blessings of a god. So Life Spells require Life Mana to unlock the magical abilities of spells. Higher level spells cost multiple types of Mana. They are Life (which is also abbreviated as an ‘L’), Rune (R), Chaos (C), Death (D), and Grove (G). So if you intend to have a leader as a spellcaster, then you have to get plenty of Mana to access better spells. Otherwise you’ll have to hope that you find a Merchant that is selling spells for gold.
Purchasing:
Just because you own a town, doesn’t mean everything is free. You still have to pay for things. Most obviously are buildings. You have to fork over the gold and/or mana to build buildings. Also you have to pay for every unit that you hire. If you look, every level 1 unit has a gold cost. This has to be paid in order to get the unit, whether it is paid by you or by someone else. The same goes for Spells and Mana. Just because your leader has learned a spell and paid the required Mana, doesn’t mean anyone else can swing by and pick up that spell for free. Every time the spell is learned, the mana has to be paid.
This can also be used to your advantage. Just because you have the buildings in your city, doesn’t mean anyone who has access to your city can’t swing by and get the stuff at cost. You set your own costs for using your facilities. That mean you can determine what a player or race of players pays to buy units, or even upgrade them in your towns. Every race has a capitol that sells units and upgrades. You can easily under cut their costs and reap the benefits. This doesn’t negate that the units and spells still have to have their base amount paid by someone. But anything above that cost goes back to the city owner. And anything below that basic cost comes out of your pocket. This can apply to your strategy as well. If there is a unit or upgrade that everyone wants, you can build the proper structure in your city and charge people to use it. It might mean that you have to risk upgrading to a unit that you don’t want, or it can mean that you buy a unit or upgrade from somewhere else. Use your towns to your advantage, and get some extra cash on the side.
Garrisons:
Every town has the ability to have units stationed in your towns. These units are there for its defense. You can always take them out on an adventure, though if it is a player v. player battle, you still can’t go over your leader’s leadership, so if you want to get them to a higher level, feel free. However keep in mind they are there for a reason. There will be times that when you request a battle, a mod might say your city is under attack. These attacks can be dealt with as you see fit, and certainly can include your party, however they will probably have a few additional units thrown at you to equate for a city. Likewise there might be RP events that have a certain race sending out offenses to destroy enemy cities. While you don’t have to participate, these events will no doubt earn defenders extra bonuses for participating. Also there are certain buildings that benefit your defending units in an attack on your city, and vice versa. In levels 2 and 3 of your city, those equate to some for of barrier that adds Stamina to all units. In levels 4 and 5 those defenses can be one of a few options. Keep in mind that only one defense can be built per level, so think this stuff through.
Other stuff:
If you have built a building that you no longer want, you can tear it down. However any resources that are used to pay for that building are lost. Also, if you tear down a lower level building, all buildings above it in level are lost as well. So if you want to change your Blacksmith in your Empire town, you would lose any level 2 through 5 Fighter Barracks along with the level 1. You can do this in an RP way or just have it demo’ed.
In regard to weekly earnings, you can recover those any day once per week. A week would be Sunday through Saturday. So you can recover your earnings on Saturday for one week, then turn around and get the next week’s earnings on Sunday. There isn’t a required post that you need to use to pick up those earning, you just have to show up sometime that week and post something. It can be an OOC, or something IC. We just want you to be here to recover that. That includes all gold and Mana that you have a weekly earning, not just the stuff inside your city.
Links:
Empire Links:
Empire Buildings
Empire Units
Clan Links:
Clan Buildings
Clan Units
Legion Links:
Legion Buildings
Legion Units
Horde Links:
Horde Buildings
Horde Units
Alliance Links:
Alliance Buildings
Alliance Units