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Post by Blitz on Apr 10, 2007 11:17:28 GMT -5
AS you have no doubt seen, all of the races have the ability to build a building that "Assigns an X Guardian." What does that mean? Guardians are units that can only reside in your city. You can only have one Guardian per character at any one time. So if you happen to run more than one city, you still can't hire extra Guardians. Guardians also cannot leave your city. They are stuck there, and can't leave no matter what you say, do, whine, or cry about. They are there strictly to protect your cities from attacks of other enemies. Beyond that, you are welcome to include them in your RPing, just keep them in place.
When you build the appropriate building, you can come here and select one of the available Guardians from each race's faction sheets. If none of the available Guardians are what you are looking for you can create your own, however they fall under certain rules, and are weaker than those found here. Those rules are:
Created Guardians start with 750 HP, all other stats are assigned by the creator, with a total of 700 points that can be assigned. No single stat (with the exception of MP) can equal over 200 points. The creator can assign any two skills that a character of that race can choose, and selects two spells, only one of which can be a level 5 spell. The creator selects one Immunity and one Ward for their Guardian. The Guardian cannot gain levels, and is not affected by a leader's equipment. They can however be affected by their own equipment, and city buildings.
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Post by Blitz on Apr 10, 2007 12:31:17 GMT -5
Available Elder Guardians:
Unit: Elder Guardian Name: Cernunnos Description: A lesser deity in Gallean’s pantheon, Cernunnos is the god of fauns and satyrs. A god of wealth and fertility, Cernunnos blesses his city with opulence and valiantly guards it from any that would endanger its trees. With the legs and antlers of an ivory stag, and olive skin, Cernunnos is a powerful figure that wields two large oak swords with unerring precision Level: N/A HP: 900 MP: 100 Strength: 200 Stamina: 50 Agility: 150 Initiative: 150 Wisdom: 50 Charisma: 100 Wards: Earth, Death Immunities: Mind Spells: War Dance (15) Summon Verdent (60) Skills: Dual Attack Earn Gold
Unit: Elder Guardian Name: Herne the Great Hunter Description: The spirit of the greatest elven hunter to have lived, binds himself to Sacred Oaks, determined to guard them with his spectral existence. With unerring accuracy and gifted with aid from the elven gods, Herne is a formidable opponent to all, though he harbors a special grudge against the dark goddess, Mortis. Level: N/A HP: 900 MP: 100 Strength: 300 Stamina: 50 Agility: 150 Initiative: 100 Wisdom: 50 Charisma: 50 Wards: Mind, Earth Immunities: Death Spells: Gallean’s Boon (40) Create Forest (50) Skills: Archery First Strike
Unit: Elder Guardian Name: Aibell Description: The elven goddess of the sylphs, Aibell has given her word to Gallean to protect the city with her great power. She strives to use her magic to not only aid the elven people with protection, but also heal them of their wounds. A gifted spellcaster and stunning beauty, noble elves are know to range across Nevendaar to catch a glimpse of the stunning mistress of mana. Level: N/A HP: 900 MP: 600 Strength: 50 Stamina: 50 Agility: 50 Initiative: 50 Wisdom: 300 Charisma: 200 Wards: Earth, Mind Immunities: Air Spells: Winds of Restoration (60) Gust (30) Skills: Grove Mana Mana Bond
Unit: Elder Guardian Name: Rhainnon Description: Goddess of the centaurs, and the calm queen of the forest people, Rhainnon is the epitome of grace and valor. Dressed in golden armor that compliments her platinum fur, and hair, she is a powerful warrior that strikes fear in the hearts of those that challenge her. She willingly protects her city, oathing that none shall breach its glade while her divine blood still flows. Level: N/A HP: 900 MP: 200 Strength: 250 (350) Stamina: 50 Agility: 100 Initiative: 100 (125) Wisdom: 100 Charisma: 100 Wards: Mind, Death Immunities: Earth Spells: Avalanche (40) Summon Ent Major (30) Skills: Artifact Lore Incorruptible Items: Helm of Purity Ring of Ages
Unit: Elder Guardian Name: Kydron Description: Once loyal to the elves, many dragons have abandoned the elven causes in the past millennia, Kydron has not. This dragon king still remembers his vow to always guard the elven people. He has chosen the city he will protect and will do so for as long as breath moves inside his emerald body. Powerful and valiant, Kydron watches the landscape for any that would harm his wards. Level: N/A HP: 900 MP: 300 Strength: 250 Stamina: 50 Agility: 100 Initiative: 50 Wisdom: 150 Charisma: 100 Wards: Air, Earth Immunities: Fire Spells: Sinkhole (40) Gust (30) Skills: Flight Incorruptible
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Post by Blitz on Apr 25, 2007 8:39:55 GMT -5
Available Death Guardians:
Unit: Death Guardian Name: Moros Description: Like his brothers Thanatos and Hypnos, Moros was seduced by Mortis to join her ranks of lesser deities that support her and her goals. Clad in obsidian armor and wielding the greatsword Doom, the god’s body appears as a charred skeleton in the midst of sickly green flames. He is a terror to behold, and the living that witness the god’s harsh glory protecting his undead wards, quickly join his ranks after he has slayed them. Level: N/A HP: 900 MP: 100 Strength: 300 (450) Stamina: 50 (63) Agility: 100 Initiative: 150 Wisdom: 50 Charisma: 50 Wards: Death, Mind Immunities: Fire Spells: Hecatomb (40) Summon Thanatos (60) Skills: Blister Artifact Lore Items: Doom Horn of Defense Unit: Death Guardian Name: King Astynax Description: Once the ruler of Alkmaar before Mortis’ vile fog destroyed his kingdom, Astynax now sits dead on his once regal throne. His skeletal features weary with the remorse that he could not save his people. Uncaring of his plight, Mortis brought the king into the grips of the undead where his need to protect remains bound tightly in his chest. His despair prevents him from leaving his chambers, but his will to protect raises him from his seat whenever his city is in need of protecting. Level: N/A HP: 900 MP: 200 Strength: 300 Stamina: 50 Agility: 50 Initiative: 200 Wisdom: 100 Charisma: 0 Wards: Death, Air, Earth Immunities: Mind Spells: Terror (30) Psalm of Death (40) Skills: Incorruptible Drain Mana
Unit: Death Guardian Name: Hypnos Description: A ghastly form that is only partially visible in anyplace but the darkest night, the lesser god Hypnos hangs in unnatural gloom, encouraging all that see him to accept his eternal slumber. His disembodied head sprouts a pair of white wings from his brow, while his chest and hand float untethered in a miasma of pale white light. The wings are usually closed over his face in quiet sleep, except when a challenger approaches his sworn city. Then the wings spread to reveal the pits of his eyes, welcoming enemies into the grip of death. Level: N/A HP: 900 MP: 500 Strength: 150 Stamina: 50 Agility: 100 Initiative: 50 Wisdom: 250 Charisma: 100 Wards: Weapon, Death Immunities: Mind Spells: Nightfall (50) Death Gaze (40) Skills: Paralyze Flight Unit: Death Guardian Name: The Myriad Vanth Description: Vanth is not so much of a person as a legion of souls. Gathering the dark souls of those who died of sickness and binding them together into one figure, Vanth is an entity that offers only ill will to those of the living. However the legion of Vanth is bound by its own illness and cannot leave the alter of resting that it is summoned to. However to think that the massive black figure that is formed of thousands of evil souls lacks power would be a fatal mistake. Vanth can spread its poisons to any that approach its city, and it does so with unbridled glee. Level: N/A HP: 900 MP: 400 Strength: 150 Stamina: 50 Agility: 150 Initiative: 100 Wisdom: 200 Charisma: 50 Wards: Mind, Air, Water Immunities: Death Spells: Mortis’ Venom (50) Rot (30) Skills: Poison Incorruptible Unit: Death Guardian Name: Bimgami Description: Like Ashgan, Bimgami was once an Alkmaari nobleman that joined Mortis’ death cult. The greedy Bimgami used Mortis’ destruction of the kingdom as an opportunity to horde wealth for himself. Seeing his tendency, Mortis granted the nobleman the ascension as her god of poverty. Despite his dark abilities, Bimgami remains attractive to the casual eye. His pale white skin and flawless complexion hides his sinister nature, all dressed in shimmering robes. When his cache is attacked, Bimgami’s arms and hand extend out into claws that can rack his opponent with sanguine blows. Level: N/A HP: 900 MP: 200 Strength: 250 Stamina: 50 Agility: 50 Initiative: 100 Wisdom: 100 Charisma: 150 Wards: Weapon, Air, Mind Immunities: Death Spells: Damage Ward (50) Hetacomb (40) Skills: Archery Earn Gold
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Post by Blitz on Apr 25, 2007 9:53:07 GMT -5
Available Ancestral Guardians:
Unit: Ancestral Guardian Name: Tyr Description: One of Wotan’s lesser deities that sits across from Wotan himself at the eternal feast, Tyr is a god of war and leader of the Fenrir. He lost his hand when challenging the dread hound, Garm, and gained power over its offspring. It is said when the Ragnorok completes its cycle, Garm will be killed by the god who will then die from his wounds. Until that time Tyr has sworn to protect a city with all of the power of the hounds of the north behind him. Level: N/A HP: 900 MP: 200 (230) Strength: 350 (455) Stamina: 50 Agility: 50 Initiative: 100 Wisdom: 100 (115) Charisma: 50 Wards: Death, Air Immunities: Water Spells: Transform Spirit of Fenrir (30) Wotan’s Chant (40) Skills: Frostbite Advanced Ride Steed Items: Fenrir Unit: Ancestral Guardian Name: Sigmund Swordbearer Description: One of the most celebrated warriors in dwarven history, Sigmund’s tales have been spread far an wide after his spirit was taken by valkyries to ready himself for the Ragnorok and allow him to attend Wotan’s feast for his bravery in battle. With recent events Sigmund has returned to Nevendaar in his spiritual form to aid in the defense of the Clan’s borders. A powerful warrior with an equally impressive sword balanced on one shoulder, Sigmund dares any that would challenge the races of Wotan. Level: N/A HP: 900 MP: 200 Strength: 300 Stamina: 50 Agility: 50 Initiative: 100 Wisdom: 100 Charisma: 100 Wards: Water, Mind Immunities: Death Spells: Incorruptible (50) Ancestor’s Call (50) Skills: Incorruptible First Strike
Unit: Ancestral Guardian Name: Mimameidr Description: Mimameidr is actually an ent that sided with the dwarven races two thousand years before the Great Wars. The massive ent has grown so old and powerful that he completely resembles a massive ash tree. Since movement is so difficult for him, he remains in one place, protecting the city from any that would threaten its walls with his mighty branches and great wisdom. Level: N/A HP: 900 MP: 400 Strength: 200 Stamina: 50 Agility: 50 Initiative: 100 Wisdom: 200 Charisma: 100 Wards: Mind, Death Immunities: Earth Spells: Summon Verdant (60) Wrath of the Glades (50) Skills: Mana Bond Advanced Rune Lore
Unit: Ancestral Guardian Name: Mjolnir Description: Child of Wotan and the dwarven god of thunder, Mjolnir is as powerful and brave as they come. Charging into battle Mjolnir strikes fear in his enemies. Mjolnir however now has sworn his protection on one city and refuses to leave it unguarded against the throngs of evil that threaten its walls. With a clap of thunder, Mjolnir quickly raises his warhammer and charges into battle. Level: N/A HP: 900 MP: 600 Strength: 300 (432) Stamina: 50 Agility: 50 Initiative: 50 Wisdom: 300 Charisma: 50 Wards: Mind, Earth Immunities: Air Spells: Storm of Ages (40) Winds of Travel (50) Skills: Flight Artifact Lore Items: Mjolnir’s Hammer Mjolnir’s Crown
Unit: Ancestral Guardian Name: Surt M’spelh’m Description: The child of the first giant Ymir, Surt is an enigma when it comes to the destiny of the clans. The massive form of Surt has been prophesied to be both the protector of the dwarven races, and an enemy of Wotan during Ragnorok. Many eyes turned to him during the battle with the serpent Nidhogg, though the giant never wavered in his defense of the dwarves. He now stands guard of one of the dwarven cities, a giant god bound in fire and ice, ready to protect the gates of his city. Level: N/A HP: 900 MP: 100 Strength: 400 Stamina: 50 Agility: 50 Initiative: 50 Wisdom: 50 Charisma: 50 Wards: N/A Immunities: Water, Fire Spells: Vengeance of Ymir (30) Summon Stone Ancestor (60) Skills: Blister Frostbite
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Post by Blitz on Apr 30, 2007 7:55:15 GMT -5
Available Chaos Guardians:
Unit: Chaos Guardian Name: Aesma Daeva Description: A demon king, Aesma Daeva is the herald of wrath and revenge. He loves war and violence and relishes in the feeling of blood on his bared talons. A pair of long horn curve up from the sides of his brow, and four massive wings stretch up from his shoulders. His black and red skin bristles with spines, and his hands boil with fire. He casually sits on his throne, guarding the city from any aggressors, waiting for another chance to kill. Level: N/A HP: 900 MP: 200 Strength: 350 Stamina: 50 Agility: 50 Initiative: 100 Wisdom: 100 Charisma: 50 Wards: Air, Mind Immunities: Fire Spells: Deus Talonis (40) Ignis Portens (40) Skills: Blister Flight Unit: Chaos Guardian Name: Alastor Description: The wisest of demons and mastermind of many of the Legions greatest victories, Alastor has become corpulent with his success. His large bulk has made his resistant to leaving his chambers for any reason beyond the protection of the city, but it has not taken away his skill with magic, or his avenging spirit. Gray as dust, with regal robes that cover his size like a shroud, Alastor is as dangerous now as ever. Level: N/A HP: 900 MP: 600 Strength: 100 Stamina: 50 Agility: 50 Initiative: 100 Wisdom: 300 Charisma: 100 Wards: Mind, Earth Immunities: Fire Spells: Sinistra Ignis (30) Summon Avenger (60) Skills: Incorruptible Spy Unit: Chaos Guardian Name: The Legion of Tzelanit Description: When Bethrezen created the Tzelanit, he devised them as creatures of pure shadow, without significant form. The Tzelanit were to taint men’s minds, and lead them to evil. Individually they can be cast of like leaves in the wind, but as a legion they form one shadowy figure, with the express desire to corrupt those that think it possible to invade its city. Level: N/A HP: 900 MP: 400 Strength: 150 Stamina: 50 Agility: 100 Initiative: 100 Wisdom: 200 Charisma: 100 Wards: Weapon, Earth Immunities: Mind Spells: Permulceo Venuseris (60) Illudere Terra (60) Skills: First Strike Magic Lore Items: Orb of Hexis Majoris Orb of Terror Orb of Nightmare Orb of Ignis Portens Unit: Chaos Guardian Name: Ammit Description: Also known as the ‘devourer of the dead’, Ammit is a fierce demoness that can open her jaws like a crocodile and devour the dead with lustful endeavor. Created by Bethrezen to dispose of the corpses of demons that are tore apart by battle, or celebration, Ammit bartered her way to protect a city, with the hopes of satiating her eternal hunger with the bodies and souls of the other races. Her tawny skin is scaled like that of a dragon, with eight curving horns that crown her head with dire countenance. Level: N/A HP: 900 MP: 300 Strength: 200 Stamina: 50 Agility: 100 Initiative: 150 Wisdom: 150 Charisma: 50 Wards: Fire, Mind Immunities: Death Spells: Chronos Majoris (40) Illudere Terra (60) Skills: Drain Life Poison
Unit: Chaos Guardian Name: Prince Abigor Description: One of the offspring of Bethrezen, Prince Abigor is both beautiful and terrible to behold. Clothed in gleaming black armor, an aura of white light spills from his skin. Only his obsidian black horns and eyes distinguish him from the figure of an angel. He carries dread swords, that spiral around him in battle, riding a dreaded fell steed, he was promised by his father a chance to rule over the races as long as his city doesn’t fall before the apocalypse. So valiantly he sits and waits for any foolish enough to attempt to unseat him from his future throne. Level: N/A HP: 900 MP: 300 Strength: 250 (350) Stamina: 50 Agility: 50 (58) Initiative: 100 Wisdom: 150 Charisma: 100 Wards: Fire, Mind Immunities: Life Spells: Deus Talonis (40) Chronos Majoris (40) Skills: Advanced Ride Steed Artifact Lore Items: Runic Blade Wight Blade Fell Steed
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Post by Blitz on Apr 30, 2007 7:55:42 GMT -5
Available Citadel Guardians:
Unit: Citadel Guardian Name: Merlin the Great Description: Many tales center around the head of the Wizard’s Guild. Merlin however makes no attempt to dispel them. He is one of the most powerful spellcasters in the Holy Empire, and is more than capable of defending his city from enemy attacks. Though he sometimes has trouble teaching his vast wisdom, he certainly tries to impart it in some ways. Level: N/A HP: 900 MP: 600 Strength: 50 Stamina: 50 Agility: 50 Initiative: 150 Wisdom: 300 Charisma: 100 Wards: Earth, Water Immunities: Air Spells: Chain Lightning (15) Armageddon (50) Skills: Incorruptible Advanced Stave Lore
Unit: Citadel Guardian Name: Uriel Description: The watcher, Uriel normally stand at the cusp of where the heaven’s touch Nevendaar. However recent events have driven him to become involved with the events of the world. Uriel dresses in light golden armor and wears a silver robe that covers his entire body, with the exception of his six wings. He is surrounded by a silver aura that is blinding to behold. Level: N/A HP: 900 MP: 500 Strength: 100 Stamina: 50 Agility: 100 Initiative: 100 Wisdom: 250 Charisma: 100 Wards: Death, Life Immunities: Air Spells: Armageddon (50) Winds of Restoration (60) Skills: Flight Stun Unit: Citadel Guardian Name: Michael Description: The greatest warrior of the Highfather's heavenly army, Michael is one of the most feared figures of the heavens. Given the task of destroying the children of Bethrezen, Michael sees no etter opportunity to do so in the defense of Holy Empire. He stands vigil over the gates, waiting for the first sign of attack to wipe out any aggressor with his holy spear that returns to his outstreched hand, no matter how far he throws it. Dressed in silver armor with a brilliant blua aura, Michael is rightfully awed and respected. Level: N/A HP: 900 MP: 100 Strength: 300 Stamina: 50 Agility: 100 Initiative: 150 Wisdom: 50 Charisma: 50 Wards: Fire, Death Immunities: Life Spells: Call to Arms (30) Fire Ward (30) Skills: Archery Flight Unit: Citadel Guardian Name: Lady of the Lake Description: Legends about the mysterious sorceress who seems to be part sprite play out in several different stories. Some claim she is a sprite who swore to protect the Empire. Others say she is the spirit of a powerful mage that waits for someone to unite the lands of Nevendaar under the banner of the Empire. Others legends are far more imaginative. One thing is for certain, the Lady isn’t talking. Dressed in a gossamer gown, and radiant with sapphire life, the Lady remains in the water of her sacred alter, only emerging when a request for her aid is made. Level: N/A HP: 900 MP: 500 Strength: 100 Stamina: 50 Agility: 100 Initiative: 100 Wisdom: 250 Charisma: 100 Wards: Death, Fire Immunities: Water Spells: Ice Spirits (30) Incorruptible (50) Skills: Mana Bond Advanced Artifact Lore
Unit: Citadel Guardian Name: The Metatron Description: One of the most powerful angels under the Highfather’s watchful eye, the Metatron speaks the will of the Highfather when it is needed, and defends the Holy Empire at the god’s behest. The Metatron is dressed in fiery armor, and his skin has an aura of crimson to it while his eight wings keep him aloft, high above the city. He carries a great fiery sword that scythes through enemies with deadly wrath. Level: N/A HP: 900 MP: 400 Strength: 250 Stamina: 50 Agility: 100 Initiative: 50 Wisdom: 200 Charisma: 50 Wards: Life, Death Immunities: Fire Spells: Armageddon (50) Fire Ward (30) Skills: Blister Flight
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Post by Blitz on Apr 30, 2007 7:56:03 GMT -5
Available Beast Guardians:
Unit: Beast Guardian Name: Cherufe Description: The great beast Cherufe is a massive giant of lava. An angry beast that resembles a troll in shape, Cherufe honors Gromdok and like the Greenskins, believes that the primordial god created it. Though Cherufe isn’t bound by any oath, or fealty, he is determined to never leave his city. Though he can be demanding, Cherufe is easily appeased by a tasty virgin. Level: N/A HP: 900 MP: 200 Strength: 350 Stamina: 50 Agility: 50 Initiative: 100 Wisdom: 100 Charisma: 50 Wards: Earth, Death Immunities: Fire Spells: Elemental Ward (50) The Howling (50) Skills: Blister Regen
Unit: Beast Guardian Name: Kilin the Pure Description: Sister of Indrik the Beast, Kilin is the queen of the west and saint of beasts of burden. She resembles a large deer with one horn that spirals back over its head, with golden scales and hooves. She swears an oath to protect those that have found her favor and refuses to leave the corner of paradise found in the Barrens. Level: N/A HP: 900 MP: 600 Strength: 100 Stamina: 50 Agility: 50 Initiative: 100 Wisdom: 300 Charisma: 100 Wards: Air, Earth Immunities: Life Spells: Winds of Restoration (60) Armageddon (50) Skills: Life Shield Mana Bond Unit: Beast Guardian Name: Gagana Description: A bird god, Gagana is a massive roc with copper talons and an iron beak. His crimson feathers can deflect most attacks and he has found roost in with the children of Gromdok. Though Gagana cannot speak, his actions speak loudly enough for him. Level: N/A HP: 900 MP: 100 Strength: 300 Stamina: 50 Agility: 150 Initiative: 100 Wisdom: 50 Charisma: 50 Wards: Fire, Weapon Immunities: Air Spells: Tornado (30) Eaglespeed (40) Skills: Flight First Strike Unit: Beast Guardian Name: Wise Doergar the Old Sage Description: Doergar is by far one of the most powerful shaman of the Commonwealth. His spellbinding is second to none, and he commands a powerful amount of respect with all Greenskins. Unfortunately the goblin has aged past his desire to leave his city, so he sits and waits for those to either ask his advice, or threaten his gates. Level: N/A HP: 900 MP: 600 Strength: 50 Stamina: 50 Agility: 100 Initiative: 100 Wisdom: 300 Charisma: 100 Wards: Fire, Earth Immunities: Mind Spells: Gromdok’s Vengeance (40) Summon Ophion (60) Skills: Spellbind Incorruptible Unit: Beast Guardian Name: Singa the Pillar Description: A younger sibling of Indrik the Beast, Singa has a head that resembles a boars, a feline body that is covered with silver frog skin. Despite his monstrous appearance, Singa is as patient and solid as a stone, and is more than willing to stand guard at the city’s gates for ages if need be. However should an enemy threaten those gates, then the ferocity of the ruler of hunters would be challenged and Singa would devour them like the morsels they are. Level: N/A HP: 900 MP: 300 Strength: 200 Stamina: 50 Agility: 100 Initiative: 150 Wisdom: 150 Charisma: 50 Wards: Death, Water Immunities: Earth Spells: The Howling (50) Rockslide (30) Skills: Poison Regen
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Post by Blitz on Apr 30, 2007 7:56:22 GMT -5
Available Ocean Guardians:
Unit: Ocean Guardian Name: Helena and Pollux Description: The twins, Helena and Pollux are the offspring of Nereus and the prophetess Leda. Both physically stunning beyond compare they struggled to become their own individuals. Pollux was able to attain acclaim as a powerful myrmidon, while his sister focused on magic arts. However they were joined by fate, and their father determined that the two could never again leave each other’s side. They now guard the gates of the city, bound by Nereus’ will. Level: N/A HP: 900 MP: Strength: 200 Stamina: 50 Agility: 50 Initiative: 100 Wisdom: 200 Charisma: 100 Wards: Air, Fire Immunities: Water Spells: Nethun’s Gaze (60) Mind Blank (30) Skills: Dual Attack Aquatic
Unit: Ocean Guardian Name: Proteus Description: The old man of the sea, Proteus is a lesser deity that is loyal to the sprites. Gifted with wisdom and foresight, Proteus protects travelers to and from his city. Proteus is also a shapeshifter that usually is seen as an old man that likes to sit near a fountain. However if his city is attacked, he quickly shifts into the shape of a half-kraken, overflowing with his divine power. Level: N/A HP: 900 MP: 300 Strength: 250 Stamina: 50 Agility: 100 Initiative: 50 Wisdom: 150 Charisma: 100 Wards: Mind, Air Immunities: Water Spells: Hurricane (50) Water of Life (40) Skills: Astrology Advanced Travel Lore
Unit: Ocean Guardian Name: Jormungand Description: The great serpent Jormungand is the dreaded enemy of the Mountain Clans, and is destined to fight Mjolnir during Ragnorok when both shall die. However, bound by his massive bulk in the seas of Nevendaar, Jormungand has been sworn into service protecting a city in the water elves domain. So large that he encircles Nevendaar several times, Jormungand’s immense head is the only thing that rises above the waves to defend the city. But that is more than enough Level: N/A HP: 900 MP: 100 Strength: 400 Stamina: 50 Agility: 100 Initiative: 100 Wisdom: 50 Charisma: 0 Wards: Earth, Water Immunities: Death Spells: Water Immunity (40) Mind Immunity (60) Skills: Poison Frostbite
Unit: Ocean Guardian Name: Prophetess Leda Description: A concubine of Nereus, Leda was granted her lover’s divine gift of prophecy and speaks directly for the trio of deities that support the water elves. Despite her unassuming form, Leda is a powerful spellcaster and is lessened by none on the battlefield. However she is aging and has decided to travel no longer. Instead she stays in the city, singing her siren song, watching the waves and the horizon for any that would dare attack. Level: N/A HP: 900 MP: 600 Strength: 50 Stamina: 50 Agility: 50 Initiative: 100 Wisdom: 300 Charisma: 150 Wards: Life, Water Immunities: Mind Spells: Siren Song (50) Hurricane (50) Skills: Stun Aquatic
Unit: Ocean Guardian Name: Zalan Description: Zalan was one that watched the birth of the water elves, and looked at the Gallean’s children with shame. The great water dragon, and lord of the sea serpents, turned his back on the noble elves, and embraced the Denizens. Zalan swore his fealty to the newer race, and steadfastly protects his city with fierce determination. Whether his blue sinuous body is sliding beneath, or flying above the waves, all that would dare attack will quickly regret their decision. Level: N/A HP: 900 MP: 300 Strength: 250 Stamina: 50 Agility: 150 Initiative: 50 Wisdom: 150 Charisma: 50 Wards: Air, Fire Immunities: Water Spells: Hurricane (50) Summon Trench Lord (40) Skills: Flight Aquatic
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