Post by Blitz on Nov 6, 2007 9:52:50 GMT -5
Once a jewel in the crown of the Clans, Nifleheim was stripped from the dwarven hands by the cold undead. Though it still looks like a dwarven city, the city has a eerie quality, as wisps of mist cling the city’s dark towers at all times. The city has become the home of bloodsuckers. Vampires spiraling into the night seeking traveler’s blood to satiate their eternal appetite. Lording over the soulless of the city is the Lost Prince of Alkmaar, Vhirmor. Intelligent and deadly, he seems to welcome any into his city, and perhaps even his table. But the question arises, what is the main course?
[MT]
In order to locate Nifleheim, your leader must have a map. It lies on the northern side of the Merchant Sea on a section of land controlled by the Horde, south of the contested lands with the Legion and the Clans.
Nifleheim
Garrison
- Wraith
- Werewolf
- Werewolf
- Wraith
-- Vampire
-- Elder Vampire
-- Vhirmor, Lord of the Crypt
-- Vampire
Buildings
- Unholy Demense
- Temple
- Inner Temple
- Bank
- Cursed Tomb
-- Cursed Tower
- Bone Barrier
-- Vile Barrier
--- Plague Obelisk
Troop Buildings
- Tomb
- Forgotten Cottage
- Open Grave
-- Tainted Library
--- Cursed Chapel
---- Crypt
----- Lord’s Manor
- Boneyard
- Den
Services:
Hire:
Walking Dead
Fetch
Hertic
Wyvern
Werewolf
Upgrade:
Dark Mage - 250 gold
Wraith - 1500 gold
Vampire - 3000 gold
Elder Vampire - 6000 gold
Items:
Potion of Healing - 50 Gold
Potion of Restoration - 100 Gold
Life Potion - 200 Gold
Potion of Mana - 25 Gold
Unholy Chalice – 1500 gold
Sanguine Sword – 1250 gold
Unholy Dagger – 3500 gold
Skills:
Drain Life Skill – 7000 gold
Nifleheim is open to all characters, however for non-Undead and non-Legion characters, you must fight two Vampires to get out. If you can’t beat them then you can’t get anything in or out of the city. There is a 25 percent surcharge for all non-Undead characters.
[/MT]
[MT]
In order to locate Nifleheim, your leader must have a map. It lies on the northern side of the Merchant Sea on a section of land controlled by the Horde, south of the contested lands with the Legion and the Clans.
Nifleheim
Garrison
- Wraith
- Werewolf
- Werewolf
- Wraith
-- Vampire
-- Elder Vampire
-- Vhirmor, Lord of the Crypt
-- Vampire
Buildings
- Unholy Demense
- Temple
- Inner Temple
- Bank
- Cursed Tomb
-- Cursed Tower
- Bone Barrier
-- Vile Barrier
--- Plague Obelisk
Troop Buildings
- Tomb
- Forgotten Cottage
- Open Grave
-- Tainted Library
--- Cursed Chapel
---- Crypt
----- Lord’s Manor
- Boneyard
- Den
Services:
Hire:
Walking Dead
Fetch
Hertic
Wyvern
Werewolf
Upgrade:
Dark Mage - 250 gold
Wraith - 1500 gold
Vampire - 3000 gold
Elder Vampire - 6000 gold
Items:
Potion of Healing - 50 Gold
Potion of Restoration - 100 Gold
Life Potion - 200 Gold
Potion of Mana - 25 Gold
Unholy Chalice – 1500 gold
Sanguine Sword – 1250 gold
Unholy Dagger – 3500 gold
Skills:
Drain Life Skill – 7000 gold
Nifleheim is open to all characters, however for non-Undead and non-Legion characters, you must fight two Vampires to get out. If you can’t beat them then you can’t get anything in or out of the city. There is a 25 percent surcharge for all non-Undead characters.
[/MT]