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Post by Blitz on Mar 20, 2007 11:43:30 GMT -5
Level 1
Celerity (5 MP) - Increase all of your unit's Initiative by 5% for the remainder of the battle. - Learning cost – 100 L
Strength (5MP) - Increase all of your unit's Strength by 5% for the remainder of the battle. - Learning cost – 100 L
Lightning (5MP) - Select up to four units. Remove 50% of the caster's Wisdom from all of the chosen units. (Air) - Learning cost – 100 L
Air Ward (5 MP) - Select one unit. The chosen unit is immune to the next Air attack. - Learning Cost – 100L
Water Ward (5MP) - Select one unit. The chosen unit is immune to the next Water attack. - Learning Cost – 100 L
Cleansing (5 MP) - Select one unit. Remove one negative Status affect from the chosen unit. - Learning Cost – 100 L
Mana Recovery (5 MP) - Select one unit. The chosen unit gains MP equal to 25% of the caster's Wisdom. This cannot raise the unit above its maximum MP. - Learning Cost – 100 L
Downpour (10 MP) - Remove 50% of the caster's Wisdom from all enemy units. (Water) - Learning cost – 200 L
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Post by Blitz on Mar 20, 2007 11:49:56 GMT -5
Level 2
True Sight (10 MP) - Select one unit. Ignore the unit's Wards or Immunities for the next turn. - Learning cost – 200 L
Haste (10 MP) - Increase all of your units' Initiative by 10% for the remainder of the battle. - Learning cost – 200 L
Healing (10 MP) - Select one unit. The chosen unit gains HP equal to 100% of the caster's Wisdom. This cannot raise the unit above its maximum HP. - Learning cost – 200 L
Thunderclap (10 MP) - Select up to four units. Remove 100% of the caster's Wisdom from all of the chosen units. (Air) - Learning Cost – 200L
Earth Ward (10 MP) - Select one unit. The chosen unit is immune to the next Earth attack. - Learning Cost – 200 L
Blessing (10 MP) - Select up to four units. Increase the units' Strength by 15% for the remainder of the battle. - Learning Cost – 200 L
Rejuvenation (20 MP) - Select one unit. At the end of each turn, the unit gains 10% of it's HP up to its maximum for the remainder of the battle.. - Learning Cost – 300 L
Summon Living Armor (20 MP) - Summon one Living Armor unit. This Spell can only be cast once per spellcaster, per battle. - Learning cost – 300 L
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Post by Blitz on Mar 20, 2007 12:14:20 GMT -5
Level 3
Chain Lightning (15 MP) - Remove the caster's Wisdom from all enemy units. (Air) - Learning cost – 200 L, 200 R
Holy Armor (15 MP) - Increase all of your unit's Stamina by 15% for the remainder of the battle. - Learning cost – 200 L, 200 R
Wrath of God (15 MP) - Select up to four units. Remove 125% of the caster's Wisdom from all of the chosen units. (Air) - Learning cost – 200 L, 200 R
Holy Strength (15 MP) - Select one unit. Increase the unit's Strength by 33% for the remainder of the battle. - Learning Cost – 200 L, 200 R
Mind Ward(15 MP) - Select one unit. The chosen unit is immune to the next Mind attack. - Learning Cost – 200 L, 200 R
Ray of Light (15 MP) - Select one unit. Remove 200% of the caster's Wisdom from the chosen unit. (Air) - Learning Cost – 400 L
Greater Recovery (20 MP) - Select one unit. At the end of each turn, the unit gains 20% of it's MP up to its maximum for the remainder of the battle - Learning Cost – 200 L, 200 R
Summon Air Elemental (15 MP) - Summon one Air Elemental unit. This Spell can only be cast three times per spellcaster, per battle. - Learning cost – 400 L
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Post by Blitz on Mar 20, 2007 12:20:14 GMT -5
Level 4
Call to Arms (30 MP) - Increase all of your unit's Strength by 20% for the remainder of the battle. - Learning cost – 400 L, 200 R, 200 C
Fire Ward (30 MP) - Select one unit. The chosen unit is immune to the next Fire attack. - Learning Cost – 400 L, 150 R, 300 C
Highfather’s Blessing (40 MP) - All of your units gain HP equal to 200% of the caster's Wisdom.. This cannot raise the units above its maximum HP. - Learning Cost – 600 L, 300 R, 300 C
Daylight (50 MP) - Ignore all enemy Wards and Immunities for the next turn. - Learning Cost – 800 L, 400 R, 400 C
Resurrection (40 MP) - Select one defeated unit. Resurrect the chosen unit with 50% of its total HP. - Learning Cost – 800 L, 400 R, 400 C
Summon Golem (15 MP) - Summon one Golem unit. This Spell can only be cast once per spellcaster, per battle. - Learning cost – 400 L, 400 R, 200 C
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Post by Blitz on Mar 20, 2007 12:22:52 GMT -5
Level 5 *Level 5 Spells cannot be researched.
Armageddon (50 MP) - Select one unit. Remove 300% of the caster's Wisdom from the chosen unit. (Air)
Death Ward (40 MP) - Select one unit. The chosen unit is immune to the next Death attack.
Major Healing (40 MP) - Select one unit. The chosen unit gains HP equal to 300% of the caster's Wisdom. This cannot raise the unit above its maximum HP..
Winds of Restoration (60 MP) - All of your units gain HP equal to 300% of the caster's Wisdom.. This cannot raise the units above its maximum HP.
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