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Post by Blitz on Oct 29, 2007 12:29:28 GMT -5
Level 1
Shower (5 MP) - Select up to four units. Remove 50% of the caster's Wisdom from all of the chosen units. (Water) - Learning Cost – 100 M
Surf (5 MP) - Select up to four units. Increase the units' Initiative by 10% for the remainder of the battle. - Learning Cost – 100 M
Moon Phase (5 MP) - Increase all of your units Strength by 25% of the spellcaster's Charisma for the remainder of the battle. - Learning Cost – 100 M
Jig (5 MP) - Select one unit. Increase the unit's Initiative by 50% of the spellcaster's Charisma for the remainder of the battle. - Learning Cost – 100 M
Reflect (5 MP) - Select one unit. Increase the unit's Stamina by 15% for the remainder of the battle. - Learning Cost – 100 M
Cleansing (5 MP) - Select one unit. Remove one negative Status Affects from the chosen unit. - Learning Cost – 100 M
Mana Recovery (5 MP) - Select one unit. The chosen unit gains MP equal to 25% of the caster's Wisdom. This cannot raise the unit above its maximum MP. - Learning Cost – 100 M
Summon Sea Imp (5 MP) - Summon one Sea Imp unit. This Spell can only be cast three times per spellcaster per battle. - Learning Cost – 100 M
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Post by Blitz on Oct 29, 2007 12:33:16 GMT -5
Level 2
Charm (10 MP) - Select one unit. The chosen unit loses their next action. (Mind) - Learning Cost – 200 M
Stormfront (10 MP) - Select up to four units. Remove 100% of the caster's Wisdom from all of the chosen units. (Air) - Learning Cost – 200 M
Wind Breaker (10 MP) - Select up to four units. Increase the units' Stamina by 15% for the remainder of the battle. - Learning Cost – 200 M
Curse (10 MP) - Select one unit. The chosen unit becomes a Sea Imp, or a Toad Imp for one turn. (Mind) - Learning Cost – 200 M
Dirge (10 MP) - Select up to four units. Decrease the units' Initiative by 50% of the spellcaster's Charisma for the remainder of the battle. - Learning Cost – 200 M
Sea Swell (10 MP) - Select one unit. Remove 150% of the caster's Wisdom from the chosen unit. (Water) - Learning Cost – 200 M
Healing (10 MP) - Select one unit. The chosen unit gains HP equal to 100% of the caster's Wisdom. This cannot raise the unit above its maximum HP. - Learning Cost – 200 M
Summon Water Elemental (20 MP) - Summon one Water Elemental unit. This Spell can only be cast one time per spellcaster per battle. - Learning Cost – 300 M
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Post by Blitz on Oct 29, 2007 12:48:30 GMT -5
Level 3
Tidal Surge (15 MP) - Select up to four units. Remove 125% of the caster's Wisdom from all of the chosen units. (Water) - Learning Cost – 200 M, 200 G
Landfall (20 MP) - Select one unit. Increase the unit's Strength and Stamina by 50% of the spellcaster's Charisma for the remainder of the battle. - Learning Cost – 200 M, 300 G
Ocean’s Blessing (15 MP) - Select up to four units. Increase the chosen units' Initiative by 75% of the spellcaster's Charisma for the remainder of the battle. - Learning Cost – 200 M, 200 G
Thermal Vent (15 MP) - Select one unit. Remove 200% of the caster's Wisdom from the chosen unit. (Fire) - Learning Cost – 200 M, 200 G
Symphony (20 MP) - Increase all of your units' Strength by 50% of the spellcaster's Charisma for the remainder of the battle. - Learning Cost – 400 M, 200 G
Aurora (15 MP) - Select one unit. Remove all negative Status Affects from the chosen unit. - Learning Cost – 200 M, 200 G
Greater Recovery (20 MP) - Select one unit. At the end of each turn, the unit gains 20% of it's MP up to its maximum for the remainder of the battle. - Learning Cost – 200 M, 200 L
Veil of Mist (20 MP) - Reduce all enemy units' Stamina by 50% of the spellcaster's Charisma for the remainder of the battle. - Learning Cost – 300 M, 300 G
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Post by Blitz on Oct 29, 2007 12:53:12 GMT -5
Level 4
Siren Song (50 MP) - All opposing units lose their next action. (Mind) - Learning Cost – 800 M, 400 G, 200 W
Allegro (30 MP) - Select one unit. Increase the unit's Agility and Initiative by 100% of the spellcaster's Charisma for the remainder of the battle. - Learning Cost – 400 M, 200 G, 200 W
Water Immunity (40 MP) - Select one unit. The chosen unit is immune to all Water attacks for the remainder of the battle. - Learning Cost – 600 M, 300 G
Mind Blank (30 MP) - Select one unit. The chosen unit cannot summon units for the remainder of the battle. (Mind) - Learning Cost – 400 M, 200 G, 200 W
Water of Life (40 MP) - Select one defeated unit. Resurrect the chosen unit with 50% of its total HP. - Learning Cost – 800 M, 400 L
Summon Trench Lord (40 MP) - Summon one Trench Lord unit. This Spell can only be cast one time per spellcaster per battle. - Learning Cost – 600 M, 200 G, 300 W
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Post by Blitz on Oct 29, 2007 12:54:41 GMT -5
Level 5
Hurricane (50 MP) - Select up to four units. Remove 250% of the caster's Wisdom from all of the chosen units. (Air)
Nethun’s Gaze (60 MP) - All opposing units become Sea Imps or Toad Imps for one turn. (Mind)
Requiem (40 MP) - Select one unit. Decrease the unit's Strength by 250% of the spellcaster's Charisma for the remainder of the battle.
Mind Immunity (60 MP) - Select one unit. The chosen unit is immune to all Mind attacks for the remainder of the battle.
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